EvilSoft Blog - Metal and Games
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Living Proof That There's No Such Thing as Too Much German Metal
Posted November 30, 2012





If you ever were in the mood for a good solid Judas Priest in their glory days replacement, look no further than Tyran' Pace. Frontlined by the wailing vocalist Ralf Scheepers who started it as an unapologetic Judas Priest ripoff band, arguably even influencing the direction Priest went in later. Just full-on balls-out German speed metal. Later Ralf started the great band Primal Fear that cranked the dial up even further, but there's something to be said for the classic metal sound of these guys ala old Scorpions. Raw guitar sound with enough room in the sonic envelope to fit audible bass into. No Wall-of-Guitars sound here. Have a go! Warning : Dangerous to drive to (Read as "Fun").



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Descent!!!
Posted November 30, 2012



If you've ever asked yourself what would happen if Doom and a Flight-Sim hooked up and produced a beautiful baby bastard child, I present to you... Hold for the curtains opening... What're these things broken?...... Descent.

Descent was released after Doom, but years before Quake and was the first full-3D Texture-mapped environment. Yes, That means the good stuff; floors over other floors and huge environments. It also means the bad stuff; terribly hard to navigate labyrinthine levels with an equally retardedly difficult to use map. But brave those elements and you've got one hell of a game. Games of this era were typically advanced and this would be no exception.

The plot is simple and straight-forward : You're a mercenary with a mining vehicle hired by a multi-planetary organization sent in to dispatch rogue mining vehicles infected by a computer virus in various planet's mines, destroy the reactor, and hightail it out of there before it explodes. Obviously there's more to it. There's hostages hidden away in the mines you can find for a bonus. Alternatively you could say "fuck 'em!" and let them burn baby burn. Your choice. But you do get a point bonus for rescuing them. There's also all the nice standards; secrets and hidden powerups. Alternative secret exits leading to secret levels, genuinely dangerous bosses. Actually... That last one is something of an understatement. These bosses are just plain wicked. Let me put it this way; They make Cyberdyne look like My Little Pony girlified wearing a tutu and a pink pretty bow in their hair.

Case-in-point : The various mini-bosses you fight are like legless mechs with this lumpy cam sound like a late 60's/early 70's muscle car. In car terms, the lumpier (read as "blub blub" sound) the cam, the greater the horsepower. Watch this and listen. And these mechs follow that rule. The nastier they are, the lower frequency the sound. Ok, they just sound frickin scary, all right? Of course it helps that the AI in this game was also downright devious. In fact the developer Parallax toned down the AI when they patched the game because it was just too god-damned hard. Enemies pull hit-and-run tactics. They'd hide until you came out and surprise attack you. They'd charge you. You name it. If it sucks for you the player, they'd do it. And the first mech-boss I was mentioning earlier... Oh dear god! You'd hear his horrible low-frequency rumble, he'd slowly appear, and instantly, he's got a Smart Missile lock on you forcing you to fly away for dear life. Once you managed to get a hit on him, he'd turn invisible, teleport somewhere behind you, and get missile lock again. And this is on the second-easiest difficulty setting labelled "Rookie". Beating him is a genuinely nerve-racking experience. But what an accomplishment! Watch the video included where this guy makes short work of it. Sadly, this will probably not be you. Not being a pessimist, just stating facts. This game will teach you the meaning of the word earn. You will earn your victories. No free lunches here.

The game has an innate quality of something that's a work of genius. Like most works of genius it has it's flaws. Yes, it's hard to play somewhat due to actually being able to move and rotate in all 3 dimensions at once. Really, the only way to do it well was the SpaceOrb 360 controller which was probably otherwise the weirdest controller ever. Imagine for a moment a black rubber tennis ball attached to a joystick. That's it. That's the end. You're right that it sounds bizarre and people will invariably say "What the fuck is that??" if you break one out. But when they play Descent before and after with it they will understand why you shelled out $100 for one. It makes playing Descent as natural as breathing. But, it's still doable with keyboard and mouse. Even better with a good flightstick. Either way though... You just can't seem as savvy as SpaceOrb players. It was literally made for games like this.

The music alone is worth noting. It is just flat-out awesome. Highly memorable and catchy. Quality through-and-through. The game was successful enough that for the sequel they got Type O Negative and Skinny Puppy to do some of the tracks on the redbook CD audio.

Descent spawned 2 sequels, a number of level packs, and even a commercial level editor, but ultimately faded out of the mainstream only to be picked up in spiritual successor terms by the game Forsaken. Try it out, especially in high-res. You'll be addicted. Trust me.

Links :
Descent I and II
Descent I (1.5 Patched/fixed with 640x480 HR mode available)
Descent I (Anniversary Edition)
Descent II (1.2 Patched)

OpenGL Source Ports :
D2X-XL
DXX-Rebirth

Manuals :
Descent (Reference Card)
Descent II

Sites :
Planet Descent
Good Fan Site
Forum
Site with walkthrough and pics of the various enemies

Levels :
Sniper's Descent Mission Database
Anniversary Edition Levels - Pooterman Archive (Info)
Descent II Levels - Pooterman Archive (Info)
D3fischlein.de - Tons of Levels
Gobs of Levels (All in One Zip)

Editors :
DMB2 - Official Editor for Descent I & II (2.6 Patched)
Editors
DLE : Improved Editor
DLE-XP : Another Improved Editor
Descent Level & Editor Info
SDL-Devil

Patches :
Patches
Info and fix for the 1.5 Patch blunder committed by Interplay

SpaceOrb 360 (The best controller for Descent) :
SpaceOrb 360's For Sale (Only controller with 6-axis freedom)
SpaceOrb 360 (Ebay Reseller)
SpaceOrb 360 Forums and Software
SpaceOrb 360 Drivers (DOS Version)
SpaceOrb 360 Info
Review from a guy who's truly obsessed



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This is Halloween
Posted October 28, 2012





If there is a more appropriate choice of metal band for Halloween other than maybe King Diamond, I don't know of it. When your name is a combination of hell and the best frickin holiday ever, you've got to bring your A-game musicianship-wise. Fortunately, they do just that in typical German style, with perfect solos, great riffs, and quality lyrics. Best of the breed guitarist Kai Hansen and legendary singer Michael Kiske help that formula out a bit. Among the top-tier of power metal bands. Their mascot is a pumpkin-headed dude. Oh, and they even have a song about Halloween. Yeah, beat that!



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Horror Author + Games = Good Halloween
Posted October 28, 2012



So, it's the official EvilSoft holiday of choice and I'm going to keep this short and sweet and just say that when a famous horror author collaborates with and puts his name on a game, your best bet is to stop what you're doing and just sit down and play it. Good staple scary stuff that's come in scariest game ever lists repeatedly. Perfect game to enjoy this Halloween with. Happy Halloween!

Mwahahahahahaha! :
Clive Barker's Undying
Hintbook
Fansite with Editors and Tools
Another one

Trick or Treats :
All HP Lovecraft's fiction
All Edgar Allen Poe's fiction
Some free Neil Gaiman stories

Dagon (full movie)
Masters of Horror "Dreams in the Witchhouse" episode
Masters of Horror series
Night of the Living Dead (1990) (full movie)
Häxan: Witchcraft Through the Ages (full movie)
House of Usher (full movie)
The Masque of the Red Death (full movie)
The Haunted Palace (full movie)
Picture of Dorian Gray (full movie)




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